The game is inspired by the classic, old-school tough SEGA games of the 90s â The Jungle Book, Aladdin, Lion King â but with modern twists and ideas. Platform parkour through the remains of humanity and a world of urban ruin peppered with references as to how humanity might one day perish. Crumbling brutalist tower blocks and abandoned genetics labs, depleted chemical mines, and overgrown battlefields â each level has a story to tell. Crack environmental puzzles that keep you guessing, and stay one step ahead of the wicked humans back from Mars that are pursuing you in a twisted apocalyptic safari hunt.
From the creators of Golf Club Nostalgia and Highwater. Return to their whimsical, neon-lit apocalypse in a Jungle Book meets The Armageddon fusion. Parkour through the remains of humanity as a child being hunted, while catchy end-of-days tunes and curious survivor stories play on the radio.
Re-using some of the level design in Golf Club Nostalgia, which is normal because they are set in the same universe, this is a fun platformer that set in a cyberpunkish neon post-apocalyptical world. The great soundtrack and dialogue returns, in the form of the same tightbeam radio show called “Radio Nostalgia from Mars” playing music and interviews of people reminiscing about life on Earth.
The gameplay is fairly simple, a side scrolling platformer that makes us jump, run, slide and crash through various hazards in the abandoned and decayed landscape. There are some gauntlet levels with an increased difficulty curve and you will die a lot, but once you do it, you get a small feeling of accomplishment, and even an achievement.
I loved the easter eggs, the newspapers, the small data spheres and the pop references scattered in the TV sets around the world, as well as the Jungle Book references.
The game is pretty short, you can finish the entire post-apocalyptic parkour course in a few hours. Four joysticks, because platformers are not really my type, but the game’s mood and setting really make up for it.